How could YouTube, owned by Google, get bigger and what good can come of it for you? Well, strap on your 3-D goggles and hang on.
With zero cost for expensive new gear, another dimension has just been added to your video-making. That's right! Your vids can be seen in 3-D.
I was spying, um, researching... Ok, Ok, my FB friend Robin shared a link with me. That led to another, and so on, until it became so dimensional. Literally.
From the official YouTube blog, this week, of Product Manager Shenaz Zack Mistry, entitled "Additional Creator Tools from YouTube," these gems:
Sparkler-1: One-click 3D video conversion! It's beta but before this cutting edge app showed up, you had to set up two cameras, combine the footage from each, and use special software to synch it up and make it look just right. No more. Today with Youtube you can enjoy 2D to 3D conversion. "Converted videos will be viewable by everyone in 3D." Yay.
Added Luster: No more time limit.
I HATE that online streaming dialog box that pops up saying, "you have already watched 72 minutes of Mega Video. Sign up or go away for a specified amount of time." As of today, less limitations. "The Google-owned video site announced... (select users will) no longer be limited to 15-minute videos."
In a statement that could have been written by Steve Jobs, the Marriage Of Humanities And Arts With Doing Business was once again underscored, "YouTubers are some of the most innovative, entertaining and inspirational people in the world, and their creativity often needs more than the current upload limit of 15 minutes."
Sparkler-2, and 3: Free apps! To edit your video and add ost production effects. "We’re adding two additional video creation platforms for you to make your videos even better: Vlix and Magisto. Vlix lets you spice up your videos by adding cool effects and text to the video intro and closing. Magisto takes your unedited video and automatically edits it into short, fun clips."
Just a few decades ago, it seems, computers started showing up in homes and the spread didn't stop. With them came the entire publishing business, from type-setting to word processing to printing with lazors.
Ray Kutzweil seems to be right on about ubiquitous machines and exponential costs. Today, it seems the computer makers are stumbling all over each other to bring us the video industry.